Who can blame them really - the studio could have made one or two exclusive new Sonic games on Gamecube before dipping their toe in the water for other consoles. My point thus far is that most people (including Sonic fans that have become Nintendo fans) could feel like they have been mistreated by Sonic Team. I don't think there was really any need to bring this one out on Gamecube? When they could have been concentrating on original games? While in my opinion SA1 was better than SA2. A very very good game in it's right, but why did it have to be ported to every single console in existence? Rather than just making a proper sequel that wasn't repetitive to play on your own?Ī few months ago I was beginning to worry about the state of Sonic Team - never before had they been so dependent on bringing out rehashes of old Dreamcast games.Īfter PSO, here comes the inevitable - what everyone had been predicting since day one - Sonic Adventure 1 ported and tweaked in some obscure way to make it a "Director's Cut". Good value for those who have never experienced Sonic before, but I could have played any of those games without shelling out £40 - and would have definitely been better off without the cack Archie scans and boring-as-hell movies, cheers Japan VRI. I was certain that the big Sonic gaming guns would come after SA2:B. I certainly didn't mind Sonic Team working on one port just to make themselves known on Nintendo's new console. But it was an enjoyable game nonetheless. The first Gamecube "exclusive" was in the form of Sonic Adventure 2: Battle, which was nowhere near as exciting to play as the original Dreamcast counterpart (and is actually a worse version). Sonic was seen as one standout reason to get a Gamecube over a PS2 or Xbox.Īnd Sonic Team, quite frankly, seem to exclusively be on something of a porting job. Because, besides Nintendo's own games, there aren't not a lot of exclusives on Gamecube to attract casual gamers. Meanwhile, Nintendo fans have a chance to not only see what Mario's former arch rival is capable of, but they also get some exclusive 'ammo' in the rather over-exaggerated and over-publicised console war. Because of that, Sonic fans have been happy that they can get all their Sonic games on one console. When SEGA split from the console market and onto third party production, it was made quite clear that Nintendo would be Sonic Team's mainstay. "SEGA's legendary mascot Sonic The Hedgehog makes his historic PlayStation 2 and Xbox debut!" Heart thumping with immense excitement for the official word on "Sonic Heroes" (that's what it's gonna be called, natch), I read something that might shake up the fury meters of some Nintendo/Sonic fanboys: Perfect, I thought, as I read with glee, the latest Sonic game information caught my eye. Exactly the same reason I bought Sonic Adventure 2 Battle, in fact (another port from an old Dreamcast title). I would most probably get SA:DX just for the sake of being one of the most avid collectors of the blue blur out there. "Tasty," I thought - although it was really nothing I hadn't seen (or completed) before. Plenty of SEGA games (although paltry compared to the exclusive luxuries that the other two consoles get pampered with - Beach Spikers anyone? *Yak*), sure, but at least Nintendo have become good exclusive pals with Amusement Vision and Soni-īacktrack to the very morning, I decide to write this: hanging at my reliable Gamecube news site, checking out the latest screenshots of Sonic Adventure DX. You can also see the majority of SEGA studios teaming up with the casual gamer's no-brainer option: making exclusive games for the PlayStation 2.įinally, we have the Nintendo Gamecube's support network. Bill Gates™ of Windowsland™, with AM2 not far behind (despite the Xbox's constant failure to make a stand in Japan, which is most ironic), making games destined to be exclusive to Microsoft's big money box for the foreseeable future. Smilebit have been shaking hands with Mr. Two or three years down the line, and we see that SEGA could well be double-backing on itself and what they said, although some well-built relationships have been formed within the company. Ultimately, the fans should understand that, otherwise how can they be fans of the company? The alternative was to soak in the epitaph of one of the greatest games developers in the industry. There were even death threats to the arcade company being mumbled under most irrational people's breaths.īut for SEGA to survive, they needed to make this move. And the most interesting chapter - the Dreamcast saga - where the company bailed out from their fans and went third party. That fabled story of when SEGA was a respectable console manufacturer. It's the bedtime story that you tell to your kids in bed, or the scary ghost story you tell your brother or sister in a tent.
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